Freelance Unreal Engine Cinematic Artist - Matteo Grossi, London, United Kingdom
Client Work
Personal Work
Short films I write and direct: script, cast, motion capture, camera, cinematography, editing, and of course in-engine work.
Each one is made with external crews I bring together for the project: actors, performers and artists I collaborate with outside any studio structure.
This is where my technical skills and my vision explore freely, with no artistic limitations.
About
Matteo Grossi is an Unreal Engine generalist specialising in cinematic content, based in London, UK.
Over a decade-long career he has worked across every fundamental area of cinematic visualisation — previs, motion capture, lighting and camera direction — helping dozens of clients deliver trailers, cinematics and commercials.
He directs actors and motion capture sessions on set, and writes and directs his own short films. Clients get a director’s eye on the work, not only a technical one.
He has proven experience with tools such as Maya, Motion Builder and Unreal Engine, and helps define pipelines across multiple departments.
Some of his clients are Industrial Light & Magic, Skydance New Media, Electronic Arts, Dice, Supermassive Games, The Trailer Farm and several other AAA game developers and marketing agencies across the world.
- Years
- 10+
- Titles shipped
- 16
- Studios & agencies
- 15
Get in touch
If you’d like to discuss your project and work together, drop me a message.
I am a key asset who can bring value to your Cinematic Trailers, Cut-Scenes and Marketing Contents. Be it for a small Indie project or an AAA Blockbuster, a Mobile, Console, PC title, or even Advertising, I can help you capture the imagination of your audience across the globe.
I can jump onboard with short notice and rapidly get up to speed and help you tackling a tight deadline, or even be part of your team for longer periods.