BEYOND A STEEL SKY - Unreal Engine cinematics by Matteo Grossi

BEYOND A STEEL SKY

CINEMATIC DIRECTOR | UNREAL ENGINE SEQUENCER

Working side by side with the Game Director and the Art Director, I was responsible for translating the high-level vision into fully fleshed out Cinematics.

This included staging and blocking-out scenes, coordinating cinematic animators, directing cameras and motion capture sessions and collaborating with the score composer.

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