LITTLE HOPE - Unreal Engine cinematics by Matteo Grossi

LITTLE HOPE

CINEMATIC CAMERA ARTIST - UNREAL ENGINE 4 SEQUENCER

I joined Little Hope at Supermassive Games in the final stages of production, polishing sequences across three levels. The motion capture was already in-engine, but the Cinematic Director wanted to rework the sequences that were not taking full advantage of the actors’ performance. Extensive use of Unreal Sequencer: camera animation, camera angles and lens choice.

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