NEED FOR SPEED - Unreal Engine cinematics by Matteo Grossi

NEED FOR SPEED

CINEMATIC ARTIST - COMPOSITOR - PREVIS - FROSTBITE ENGINE

On NEED FOR SPEED (2015) at Electronic Arts I was responsible for real-world camera tracking, compositing and rotoscoping on the FMV sequences. During pre-production I ran pre-visualisation and block-out for virtual sets and in-game locations, and supervised camera tracking on set during the live action shoot.

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