NEED FOR SPEED - Unreal Engine cinematics by Matteo Grossi

CINEMATIC ARTIST - COMPOSITOR - PREVIS - FROSTBITE ENGINE
On NEED FOR SPEED (2015) at Electronic Arts I was responsible for real-world camera tracking, compositing and rotoscoping on the FMV sequences. During pre-production I ran pre-visualisation and block-out for virtual sets and in-game locations, and supervised camera tracking on set during the live action shoot.