NO OTHER WAY - Unreal Engine cinematics by Matteo Grossi

NO OTHER WAY

CINEMATOGRAPHY | DIRECTION | UNREAL ENGINE 5

No Other Way is a short film made in Unreal Engine using motion capture and MetaHuman Animator. I curated cinematography, camera and performance direction, environment design and rendering. Mocap cleanup and animation by Sakuna Kotchanin, sound design and mix by Mattia (Baum) Basi.

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