CSR2 - Unreal Engine cinematics by Matteo Grossi

SENIOR CINEMATIC ARTIST | CAMERA & VEHICLE ANIMATION | UNITY | NATURALMOTION / ZYNGA
As Senior Cinematic Artist, alongside in-house technical lead Scott Harber, I established and maintained the pipeline and workflows for every cinematic trailer and in-game cut-scene made over nearly two years. Tasks included pre-visualisation, camera layout and animation, set dressing, editing, sound drafting and colour correction.