THE OUTLAST TRIALS - Unreal Engine cinematics by Matteo Grossi

THE OUTLAST TRIALS

SENIOR CINEMATIC ARTIST | UNREAL ENGINE 4

For the opening cinematic of The Outlast: Trials, I supported the animation team with camera layout (keyframed, virtual production), motion capture planning, and I was responsible for Look Development, Lighting and Set Dressing in Unreal Engine 4.

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