BORDERLANDS 3 - Unreal Engine cinematics by Matteo Grossi

BORDERLANDS 3

CINEMATIC DIRECTOR | UNREAL ENGINE 4

Borderlands 3’s marketing campaign was my first gig with The Trailer Farm and my first Unreal Engine 4 trailers (2019). From pre-visualisation to final authoring I directed a small in-house cinematic team, and directed the outsource team on the keyframed creature animation for the “Fl4k” trailer. Most of the animation came from motion capture shot in the UK and the US.

← All work